Category Archives: Uncategorized

Status report

First beta releases are coming in a few weeks, probably in December.

The new version is based on .NET Core 2.1, so the minimum supported OS is Windows 7 SP1. The desktop GUI is Windows-only, but the command line version should run on recent Linux distributions and on MacOS 10.12+. It’s also possible to create a web GUI for all these platforms. Windows XP may be supported later if the code compiles for .NET 4.0 without major issues.

Status report

I can spend more time on uNmINeD in September and the coming months. Many things have been already done.

  • Redesigned internals to provide full support for Minecraft 1.13 and future mods
  • Reworked and highly customizable map renderer
  • Cleaned GUI code

First I will release a command line tool that can be used to generate single images and map tiles for Google Maps and other web based viewers. Then comes the GUI version and some documentation.

Thank you for your patience.

Work in progress

Here is a screenshot of the upcoming release. Some of the new features are: zoom out, new rendering engine, customizable blocks and colors, transparent blocks, biomes, image and data cache, fast google maps generator. Supports Minecraft Launcher, MultiMC, Forge mods and Metadump,


Progress report

Sorry for the long time without a release. I haven’t had so much time for coding uNmINeD the last few months, but I have finished many features like zoom-out, caching, Forge integration (with MetaDump), and a more configurable renderer. I’m in a middle of doing some refactoring now, and porting the project to Visual Studio 2015, after that I will make a release.

Unmined 0.6.2dev

New uNmINeD .NET preview version is available for Minecraft up to 1.8.x (download).


  • Added chunk data optimization (faster operation, low memory usage)
  • Added fast slicer
  • Added image export (PNG)
  • Added Buildcraft blocks (Minecraft 1.7+)
  • Refactoring and bugfixes
  • Many functions were available in previous preview versions are temporarily removed


.NET or Java?

I have started to port uNmINeD to C#/.NET because I can’t get rid of Delphi internal compiler errors when using generic classes. Java is also an option, but I have to work in C# from now and I want to do some experimenting. Java would be a better choice because it’s available on MacOS and Linux, and Minecraft itself is also written in Java. Hmm.

Unmined should be developed in...

  • C#/.NET (30%, 29 Votes)
  • Java (70%, 69 Votes)

Total Voters: 98

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