New releases for Minecraft 1.13+ are available at https://unmined.net.
Category Archives: Uncategorized
Cave systems in Minecraft 1.13
Progress report
This one looks better (Minecraft 1.13.2):
Roadmap
What’s coming next:
- Configuration for 1.13+ blocks (=good looking and customizable maps)
- Map tile generation for web (using Leaflet instead of Google Maps)
- Enabled parallel processing on multi-core CPUs
- Improved error handling
- A new website for the new stuff
- Documentation and howtos
After the things above I will integrate the new BlockState based engine into the GUI version, and add support for 1.12 worlds.
Another sample image
A bigger view of a Minecraft 1.14 (19w02a snapshot) world:
World seed: 2246056504199678591
Now I’m going to create the first release. Don’t panic, next releases will produce better looking maps.
First sample image
One of the most satisfying parts of software development is when you put together the finished components, and see as the whole thing starts to work as expected.
This is the very first image of a Minecraft 1.14 (19w02a snapshot) world:
Status report
I have redesigned everything to use block names and states instead of numeric block identifiers (as Minecraft 1.13 does).
- Chunk loader: works
- BlockState registry: works
- Tiles*: works
- Slices**: works
- ETA of rendering: within a few days
- ETA of GUI version: within a few weeks
First sample images and a basic command line mapper for Minecraft 1.13+ will arrive within a few days.
Thank you all for your comments, donations, support and patience!
*: uNmINeD has it’s own chunk format called tile, optimized for fast overview mapping and low memory usage (one tile is 256×256 blocks wide).
**: Slice is a horizontal section of a tile, like you had cut the world at a certain height. Slices contain only the top layer of blocks that are visible from above. Slices and tiles are cached, so uNmINeD doesn’t have to reload and process chunks from game files every time you change rendering options.
Happy New Year!
I’m going to release the first development version for Minecraft 1.13 next week, then regular updates will follow, one or more each week.
Status report
First beta releases are coming in a few weeks, probably in December.
The new version is based on .NET Core 2.1, so the minimum supported OS is Windows 7 SP1. The desktop GUI is Windows-only, but the command line version should run on recent Linux distributions and on MacOS 10.12+. It’s also possible to create a web GUI for all these platforms. Windows XP may be supported later if the code compiles for .NET 4.0 without major issues.
Status report
I can spend more time on uNmINeD in September and the coming months. Many things have been already done.
- Redesigned internals to provide full supportĀ for Minecraft 1.13 and future mods
- Reworked and highly customizable map renderer
- Cleaned GUI code
First I will release a command line tool that can be used to generate single images and map tiles for Google Maps and other web based viewers. Then comes the GUI version and some documentation.
Thank you for your patience.