First beta releases are coming in a few weeks, probably in December.
The new version is based on .NET Core 2.1, so the minimum supported OS is Windows 7 SP1. The desktop GUI is Windows-only, but the command line version should run on recent Linux distributions and on MacOS 10.12+. It’s also possible to create a web GUI for all these platforms. Windows XP may be supported later if the code compiles for .NET 4.0 without major issues.
Here is a screenshot of the upcoming release. Some of the new features are: zoom out, new rendering engine, customizable blocks and colors, transparent blocks, biomes, image and data cache, fast google maps generator. Supports Minecraft Launcher, MultiMC, Forge mods and Metadump,
Sorry for the long time without a release. I haven’t had so much time for coding uNmINeD the last few months, but I have finished many features like zoom-out, caching, Forge integration (with MetaDump), and a more configurable renderer. I’m in a middle of doing some refactoring now, and porting the project to Visual Studio 2015, after that I will make a release.
I have started to port uNmINeD to C#/.NET because I can’t get rid of Delphi internal compiler errors when using generic classes. Java is also an option, but I have to work in C# from now and I want to do some experimenting. Java would be a better choice because it’s available on MacOS and Linux, and Minecraft itself is also written in Java. Hmm.