The default stylesheet for Minecraft and BiomesOPlenty blocks are being ported to the new engine. Beta releases and feature lists are coming soon.
(Minecraft 1.11.2 and Forge mods are supported.)
Sorry for the long time without a release. I haven’t had so much time for coding uNmINeD the last few months, but I have finished many features like zoom-out, caching, Forge integration (with MetaDump), and a more configurable renderer. I’m in a middle of doing some refactoring now, and porting the project to Visual Studio 2015, after that I will make a release.
New uNmINeD .NET preview version is available for Minecraft up to 1.8.x (download).
Yellow dots are torches.
I have started to port uNmINeD to C#/.NET because I can’t get rid of Delphi internal compiler errors when using generic classes. Java is also an option, but I have to work in C# from now and I want to do some experimenting. Java would be a better choice because it’s available on MacOS and Linux, and Minecraft itself is also written in Java. Hmm.
Unmined should be developed in...
Total Voters: 98
Development was halted for a while by an internal compiler error in Delphi. I have found a workaround, next release is coming.
I need some feedback about the dev release. Please download the latest version and vote, thanks!
Updating speed of dev release on my machine is...
Total Voters: 38
This is Outpost 11 rendered by Unmined with and without frost, sliced at Y=120: