uNmINeD is a customizable two-dimensional Minecraft map rendering and browsing tool for Windows (⇒ download). uNmINeD is fast, easy to use, and uses simplified colors to make terrain and user-made structures more visible (⇒ examples). Scroll down and see the blog posts for screenshots, or visit the forum.
About Minecraft 1.13+ support
Stable releases can handle Minecraft worlds up to version 1.12.2.
Development releases for Minecraft 1.13+ are coming soon.
I have redesigned everything to use block names and states instead of numeric block identifiers (as Minecraft 1.13 does).
Chunk loader: works
BlockState registry: works
ETA of rendering: within a few days
ETA of GUI version: within a few weeks
First sample images and a basic command line mapper for Minecraft 1.13+ will arrive within a few days.
Thank you all for your comments, donations, support and patience!
*: uNmINeD has it’s own chunk format called tile, optimized for fast overview mapping and low memory usage (one tile is 256×256 blocks wide).
**: Slice is a horizontal section of a tile, like you had cut the world at a certain height. Slices contain only the top layer of blocks that are visible from above. Slices and tiles are cached, so uNmINeD doesn’t have to reload and process chunks from game files every time you change rendering options.
First beta releases are coming in a few weeks, probably in December.
The new version is based on .NET Core 2.1, so the minimum supported OS is Windows 7 SP1. The desktop GUI is Windows-only, but the command line version should run on recent Linux distributions and on MacOS 10.12+. It’s also possible to create a web GUI for all these platforms. Windows XP may be supported later if the code compiles for .NET 4.0 without major issues.
Here is a screenshot of the upcoming release. Some of the new features are: zoom out, new rendering engine, customizable blocks and colors, transparent blocks, biomes, image and data cache, fast google maps generator. Supports Minecraft Launcher, MultiMC, Forge mods and Metadump,