Roadmap

What’s coming next:

  • Configuration for 1.13+ blocks (=good looking and customizable maps)
  • Map tile generation for web (using Leaflet instead of Google Maps)
  • Enabled parallel processing on multi-core CPUs
  • Improved error handling
  • A new website for the new stuff
  • Documentation and howtos

After the things above I will integrate the new BlockState based engine into the GUI version, and add support for 1.12 worlds.

uNmINeD 0.11.2-dev

New uNmINeD release for Minecraft 1.13+ is available for download.

It’s a development snapshot (buggy, ugly and slow). Can be used to render single image maps of Minecraft 1.13+ worlds.

To render an entire world:

unmined-cmd image render --source="%APPDATA%\.minecraft\saves\New World" --dest="image.png"

To render 4×3 regions at region (-2,-2):

unmined-cmd image render --source="%APPDATA%\.minecraft\saves\New World" --dest="image.png" --area=r(-2,-2,4,3) 

Sample output (Minecraft 1.13.2):

First sample image

One of the most satisfying parts of software development is when you put together the finished components, and see as the whole thing starts to work as expected.

This is the very first image of a Minecraft 1.14 (19w02a snapshot) world: