uNmINeD is a customizable two-dimensional Minecraft map rendering and browsing tool for Windows (⇒ download). uNmINeD is fast, easy to use, and uses simplified colors to make terrain and user-made structures more visible (⇒ examples). Scroll down and see the blog posts for screenshots, or visit the forum.
New releases for Minecraft 1.13+ are available at https://unmined.net.
This one looks better (Minecraft 1.13.2):
What’s coming next:
- Configuration for 1.13+ blocks (=good looking and customizable maps)
- Map tile generation for web (using Leaflet instead of Google Maps)
- Enabled parallel processing on multi-core CPUs
- Improved error handling
- A new website for the new stuff
- Documentation and howtos
After the things above I will integrate the new BlockState based engine into the GUI version, and add support for 1.12 worlds.
New uNmINeD release for Minecraft 1.13+ is available for download.
It’s a development snapshot (buggy, ugly and slow). Can be used to render single image maps of Minecraft 1.13+ worlds.
To render an entire world:
unmined-cmd image render --source="%APPDATA%\.minecraft\saves\New World" --dest="image.png"
To render 4×3 regions at region (-2,-2):
unmined-cmd image render --source="%APPDATA%\.minecraft\saves\New World" --dest="image.png" --area=r(-2,-2,4,3)
Sample output (Minecraft 1.13.2):
A bigger view of a Minecraft 1.14 (19w02a snapshot) world:
World seed: 2246056504199678591
Now I’m going to create the first release. Don’t panic, next releases will produce better looking maps.
One of the most satisfying parts of software development is when you put together the finished components, and see as the whole thing starts to work as expected.
This is the very first image of a Minecraft 1.14 (19w02a snapshot) world: