What’s coming next:
- Configuration for 1.13+ blocks (=good looking and customizable maps)
- Map tile generation for web (using Leaflet instead of Google Maps)
- Enabled parallel processing on multi-core CPUs
- Improved error handling
- A new website for the new stuff
- Documentation and howtos
After the things above I will integrate the new BlockState based engine into the GUI version, and add support for 1.12 worlds.