What’s coming next:

  • Configuration for 1.13+ blocks (=good looking and customizable maps)
  • Map tile generation for web (using Leaflet instead of Google Maps)
  • Enabled parallel processing on multi-core CPUs
  • Improved error handling
  • A new website for the new stuff
  • Documentation and howtos

After the things above I will integrate the new BlockState based engine into the GUI version, and add support for 1.12 worlds.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.