Category Archives: Uncategorized

Work in progress

Here is a screenshot of the upcoming release. Some of the new features are: zoom out, new rendering engine, customizable blocks and colors, transparent blocks, biomes, image and data cache, fast google maps generator. Supports Minecraft Launcher, MultiMC, Forge mods and Metadump,

uNmINeD.2016-03-01

Progress report

Sorry for the long time without a release. I haven’t had so much time for coding uNmINeD the last few months, but I have finished many features like zoom-out, caching, Forge integration (with MetaDump), and a more configurable renderer. I’m in a middle of doing some refactoring now, and porting the project to Visual Studio 2015, after that I will make a release.

Unmined 0.6.2dev

New uNmINeD .NET preview version is available for Minecraft up to 1.8.x (download).

Changes:

  • Added chunk data optimization (faster operation, low memory usage)
  • Added fast slicer
  • Added image export (PNG)
  • Added Buildcraft blocks (Minecraft 1.7+)
  • Refactoring and bugfixes
  • Many functions were available in previous preview versions are temporarily removed

uNmINeD.0.6.2dev

.NET or Java?

I have started to port uNmINeD to C#/.NET because I can’t get rid of Delphi internal compiler errors when using generic classes. Java is also an option, but I have to work in C# from now and I want to do some experimenting. Java would be a better choice because it’s available on MacOS and Linux, and Minecraft itself is also written in Java. Hmm.

Unmined should be developed in...

  • C#/.NET (30%, 29 Votes)
  • Java (70%, 69 Votes)

Total Voters: 98

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Voting time

I need some feedback about the dev release. Please download the latest version and vote, thanks!

Updating speed of dev release on my machine is...

  • 0-49 chunks/second (11%, 4 Votes)
  • 50-99 chunks/second (29%, 11 Votes)
  • 100-199 chunks/second (26%, 10 Votes)
  • 200-299 chunks/second (11%, 4 Votes)
  • 300+ chunks/second (24%, 9 Votes)
  • freezes / doesn't work (0%, 0 Votes)

Total Voters: 38

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