Author Archives: megasys

Unmined 0.8.321dev

Changes:

  • Added Google Maps generator
  • Fixed inaccuracies of slicer and x-ray
  • Fixed inaccuracies of shader
  • Fixed inaccuracies of cave edge finder
  • Fixed PNG export glitches (visible tile edges)

To make a map viewable online using Google Maps API, open your Minecraft world in uNmINeD, and press the Generate button on the right side panel (see Example results):

uNmINeD.0.8.321dev.GoogleMaps

Textured rendering mode

Some work-in-progress screenshots of what’s coming:

Unmined 0.8.319dev

Changes:

  • Added black wall edges to caves, allowing to see whether cave blocks next to each other are connected or not
  • Added colors to the default stylesheet (stone, big mushrooms, stone/wood buildings and farms now have different colors)
  • Changed metapack file format for blocks with data value (like “minecraft:sand:1”)
  • Fixed wrong seed displayed
  • Fixed some stylesheet issues

Buildings:

uNmINeD.0.8.319dev

Explored and unexplored caves (underground + night view):

uNmINeD.0.8.319dev.caves.night

Unmined 0.7.313dev

Changes:

  • Fixed air-only chunk crash
  • Added JSON configuration files:
    • Metapacks folder: information about blocks (text ID, block type, tags, etc.). You can create metapacks for Minecraft mods enabling uNmINeD to process and render modded blocks correctly.
    • Stylesheets folder: colors and effects assigned to individual blocks or tags. You can customize map colors by writing your own stylesheets.

Notes:

  • uNmINeD detects numeric block IDs automatically for Minecraft 1.7+ Forge mods (from level.dat/FML/ItemData). Manual ID assignments are coming soon.
  • Bigger stylesheets and using numeric or text block IDs instead of tags causes no performance hit.

uNmINeD.0.7.313dev