My plan is to make a handy and unlimited Minecraft editor that can be used on very large worlds for copy/paste operations and terraforming. I have a few hours a week to work on this, mostly on the evenings and weekends until I get a girlfriend or some other disaster happens. Once it’s not fun anymore, or I can’t continue, I will release the source code as public domain except some commercial libraries developed at my workplace. (There’s a chance for these libraries will be released too under GPL or an other open source license.)
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Project Eden
Omg, this map is beautiful.
First hard problem
Island
New release coming soon
Cave edges
Textures
Zoom and shading
Zoom: work in progress
The new map on the left side has zoom and layer support, so we will have biome layer and pins. And the best part is still a secret.
(Map is Outpost 11)
Outpost 11 sliced
Another preview of the arriving slicer tool used on Outpost 11 at Y=90: