I’m working on the shading algorithm, and as always, coordinate systems are messed up twice, producing a perfectly mirrored image. The C# version is many times faster than the native code Delphi version, I still can’t believe it. Next time when Embarcadero says that Delphi is faster because of the native code, ask them about their memory manager and parallel execution performance.
wonderful, thanks for the updates! nice to hear that it’s going to be a lot faster, too. my buddies and i have a decent-sized server and the overworld map files are well over 750MB; i tend to top out around 220CPS on a dual-core HT i5.
my #1 hoped-for feature is still to get coordinates on the exported map, somehow. an in-image coordinate grid would be nice (e.g. a grid of dotted lines labeled at the edges), but the best case would be to get some kind of mouse position readout over the exported GMap UI.
Keep up the good work! I am very excited for the first release :)
Excited. This is my favorite.
Once this is released, would it be possible for other people to add support for mods?
Yes.
Csáó!
Imádom a progit, örömmel olvastam hogy nem az 0.3-as az utolsó verzió. Adminként egy élmény használni. Hajrá!
T.