Your work is awesome. The dev version has worked without a hitch for me. I’ve posted my map in the website link, I added maplabel.js and village names using it. Thought you might find it of interest.
Is there any way to get the 1.7.4 biomes to render correctly in the 0.4.250dev version? I just discovered your software and it’s absolutely brilliant, but all my mesa biome is rendering as gray :(
Hi, Would you explain some more of the basics of uploading rendered images of a map into a google code to preview on any webpage? i.e this: http://unmined.intro.hu/examplemap/
This is an awesome program. I was adding in some IDset stuff since I play on a newer vesion of Minecraft and I was wandering how do I add in sub-ids. I added 168 Prismarine but how do I get 168:1 and 168:2 in there?
Your work is awesome. The dev version has worked without a hitch for me. I’ve posted my map in the website link, I added maplabel.js and village names using it. Thought you might find it of interest.
Is there any way to get the 1.7.4 biomes to render correctly in the 0.4.250dev version? I just discovered your software and it’s absolutely brilliant, but all my mesa biome is rendering as gray :(
Thanks so much!
Damn man, looks impressive. Keep up the good work! Can’t wait for the new version of unmined!
Thank you for this small, yet very clever and usefull program. Works like a charm with MC 1.7.4 and creates briliant maps!
Hi, Would you explain some more of the basics of uploading rendered images of a map into a google code to preview on any webpage? i.e this: http://unmined.intro.hu/examplemap/
Thanks, Keep up the awesome work !
This is an awesome program. I was adding in some IDset stuff since I play on a newer vesion of Minecraft and I was wandering how do I add in sub-ids. I added 168 Prismarine but how do I get 168:1 and 168:2 in there?
See the wooden plank in vanilla (1.3.2).xml