Creating a multithreaded infinite map control with layer support is much easier to do using C# and WPF. And so much less pain. Delphi was a lot of pain. And WPF is pretty fast. Unbelievable.
Creating a multithreaded infinite map control with layer support is much easier to do using C# and WPF. And so much less pain. Delphi was a lot of pain. And WPF is pretty fast. Unbelievable.
Awesome, so looking forward to another release…you’ve really got the best mapper here!
I love using this. Would love to see a new Dev release (it’s what I use atm)
Are you planning on adding Mystcraft support?
Good to hear you are still at it. Unmined is by far the best Mapper for Minecraft. Looking forward to a new release, with all the new biomes and flowers that just got added.
Keep rocking!