What’s new in 0.4.250dev (download):
- Added transparent background option to Google Maps generator
- Added Open folder context menu item to folder tree
- Added Copy location and Go to context menu items to map
- Added ID set manager
- Added mod configuration file support
- Removed LCTrees ID set (I cannot maintanin it, sorry)
- Updated ExtraBiomesXL ID set to 3.1.0
- Updated Vanilla ID set to Minecraft
1.4.01.4.2
Unmined now can read actual block and biome IDs from configuration files created by Minecraft mods. Screenshots below show how to set up ExtraBiomesXL:
How do the manual block/biome ID mapping options work? Does it allow us to use custom colors for blocks or alter color algorithms (like terrain turning browner at high altitudes) yet?
Unmined is coming along great BTW :)
Oh, I found a bug: when you resize a column in the ID sets selection box (Set, Blocks, Biomes, Status), the column name and the grip bar don’t move to the new position until the window is resized or maximized/restored.
I’ve been using this for a while, and have recently tried the beta version and have several thoughts
Please, for the love of all that is holy bring back the old “slice” selector! The new one is fancy, but smaller and harder to get an exact setting on. the old one spans the entire height, and I think is quite useful as it was
another note on depth slicing, right now it shows everything under a certin y, what abotu having it show only n above and below the y? so you could set a “range” of 5 blocks, to show a map of layers 15-20, 20-25, 25-30, or even odd amounts like 32-37, to give nice maps of slices of your world?
The file browser on the side is cool, but adds a lot of dead area to the gui. Making it hideable would be awesome
as for the older version,
I’ve also been wondering about a setting to save only a section of the rendered map. Such as, I have a large area some 20000 blocks out from spawn that I want to save a few maps of. saving a map would currently save the 19000 block area I made while wondering over to my current area, requiring some editing and a LOT of disk space to get a usable map out of.
Speaking about saving maps, is there any way to toggle off the player indicator? it gets a little annoying when trying to save a pristine quality map that unmined usually generates
Thank you for suggestions! I will improve the GUI layout and the slicer in 0.4.x.
This looks amazing, I love the style of the maps when exported to google. Would it be possible for you to branch that functionality to linux so I can have it create those pretty stats via an hourly cron on my server?
There will be a command line version can be used with cron on linux, but it will require Wine.
This is by far the coolest and easiest to use mapper that I have found. Major props, I cannot wait for the CLI version :D
Wow. You did a great job here. I tried a lot of Minecraft viewers, and yours is by far the fastest and looks so damn pretty.
The colours are just beautiful, the shading of hard edges is super neat and the slicing feature works like a charme.
Thanks a lot for building this! Go on! :)
Hi, I really really like the look of this! I’ve seen it in action on a Raspberry Pi Server from command line and I want to do the same thing but in Ubuntu Server, could you help me get it working on command line? If you gave me the correct code and instructions.
I would be very grateful.
How do you generate custom ID sets for other mods? I’m currently using Thaumcraft 3.0.3.
This is the best mapping program I have found! Thank you and keep up the good work.