Roadmap

This is a list of some planned features. I work on uNmINeD in my spare time, so there are no schedules at all.

Suggestions are welcome on the forum.

Upcoming next:

  • Minecraft 1.13+ support

21 thoughts on “Roadmap

  1. Danta1st

    I would probably focus on the ‘Image export’ functionality as the next first priority. : )

    Btw. Keep up the good work. This is my so-far favourite map illustration tool : )

    Reply
  2. Rico

    FYI, if you set the top layer filter to 14 or lower then nothing is shown on the map. It seems to show a transparency overlay (grey/white checkerboard). Starting from top layer 15 and up, all blocks at and below the defined layer is shown as expected. uNmINeD.0.5.302dev, MC 1.8.1-pre2

    Reply
  3. JUAN

    ESTARÍA GENIAL QUE SEÑALE LA POSICIÓN DE JUGADOR, COMO LO HACIA LA VERSIÓN ANTIGUA; POR LO DEMÁS ESTA GENIAL Y ES MUY SENCILLO SU MANEJO …FELICITACIONES A SUS CREADORES.

    Reply
  4. berlincount

    Hi,

    I’d like to port it for headless use on Linux (guess I’ll have to use Mono, then), please make the github release a priority ;)

    Awesome software, thanks!

    count

    Reply
  5. KdotJPG

    Hey, wasn’t able to find an official channel for bug reports, so I’ll share what I found here.

    It would appear that the program has an issue when high DPI display scaling settings are used. uNmINeD will not render past a certain (small) square boundary, even if you have explored those sections of the world. As soon as I enabled “disable display scaling on high DPI” in the Compatibility tab in the Right-click-Properties window, the problem was resolved.

    Relevant info:
    – I was testing on Realistic Terrain Generation
    – Windows 8.1
    – Resolution: 3840×2160 w/ 150% display scaling

    Reply
  6. Ninniy

    Not sure where to say this, but how can I fix the program from crashing?
    Using Windows 7 64x
    On startup, I get this error:

    System.NullReferenceException: Object reference not set to an instance of an object.
    at Unmined.Core.Render.Satellite.SimpleBlockRenderer.WithTint(RgbColor color)
    at Unmined.Core.Defaults.DefaultBlockRenderer.Create()
    at Unmined.Core.Instance.UnminedInstance.Initialize()
    at Unmined.WpfApp.UnminedBootstrapper.OnStartup(Object sender, StartupEventArgs e)
    at System.Windows.Application.OnStartup(StartupEventArgs e)
    at System.Windows.Application.b__1_0(Object unused)
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Reply
  7. Hoag77

    Testing on Windows 10 and Minecraft 1.9 Pre-Release 2. I keep getting “Unhandled exception. Details are saved to crashlog.txt.” whenever I try to start the program. I have used previous versions on snapshots and modded maps without issue. Now it doesn’t work at all. Are there any ways to fix this, or will I have to wait until the full update drops later this week?

    Reply
  8. ciecompo

    It seems to show a transparency overlay (grey/white checkerboard). Starting from top layer 15 and up, all blocks at and below the defined layer is shown as expected. Where is this information?

    Reply
  9. Chris

    Trying to browse to my saves folder, which is not in the normal location, but is in %AppData% (ok, it’s under .technic). As the AppData folder is hidden, you can’t browse there. Can you allow direct input of the saves path?

    Reply
  10. Anders

    I’d love to be able to make a political map.

    I know there are tools out there that create maps based on the world seed, but that are renderers that render even the unexplored areas, and that takes the thrill of exploring.

    Reply
  11. Rico

    I don’t understand what could be political about a minecraft world? There are no countries. Or how would those borders be defined? Or do you mean just a map detailing the biome areas and borders with a flat colour?

    Reply
  12. DestructiveBurn

    Please Update with new blocks. Looks dull

    Add blocks like: “Colours”
    Stained Glass, Clay, Wood “All Types”, Nether Blocks, Wool, leaves, dirts……..

    You get the idea. Looks basic the way it looks. Other then that….Amazing. Should show light in the night.

    You keep updating block colours and this is one awesome program! O one more thing….The boarder around the image is unnecessary. Just remove it please.

    Reply
  13. Boirello

    The following command works on windows, but not on linux:
    unmined-cli image render “–area=r(0,0,100,100)” –world=”world” –output=”output.png”

    The server is a spigot-server v1.14.3 running at ubuntu 14.04.

    Error message:
    [19:57:49 INF] () uNmINeD command line interface v0.12.6-dev
    [19:57:49 INF] () Platform: .NETCoreApp,Version=v2.2, 64 bit: True, little endian: True
    [19:57:49 INF] (Image) Input world path: /opt/spigot/world

    Unhandled Exception: System.FormatException: Input string was not in a correct format.
    at System.Number.StringToNumber(ReadOnlySpan`1 str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
    at System.Number.ParseInt32(ReadOnlySpan`1 s, NumberStyles style, NumberFormatInfo info)
    at Unmined.Cmd.ParsingTools.TryParseArea(String areaStr, RegionRect& regionRect) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\ParsingTools.cs:line 15
    at Unmined.Cmd.Image.ImageRenderer.Run() in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Image\ImageRenderer.cs:line 49
    at Unmined.Cmd.Image.ImageModule.c.b__2_0(ImageRendererOptions opts) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Image\ImageModule.cs:line 21
    at Unmined.Cmd.Program.Main(String[] args) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Program.cs:line 20
    Aborted (SIGABRT)

    Reply
    1. Boirello

      Sorry, i meant when area is set to with a negative number, like this:
      –area=r(-100,-100,100,100)

      When x and z are zero or a positive number (like my first comment), it works on both linux and windows.

      Reply

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