FYI, if you set the top layer filter to 14 or lower then nothing is shown on the map. It seems to show a transparency overlay (grey/white checkerboard). Starting from top layer 15 and up, all blocks at and below the defined layer is shown as expected. uNmINeD.0.5.302dev, MC 1.8.1-pre2
ESTARÍA GENIAL QUE SEÑALE LA POSICIÓN DE JUGADOR, COMO LO HACIA LA VERSIÓN ANTIGUA; POR LO DEMÁS ESTA GENIAL Y ES MUY SENCILLO SU MANEJO …FELICITACIONES A SUS CREADORES.
Hey, wasn’t able to find an official channel for bug reports, so I’ll share what I found here.
It would appear that the program has an issue when high DPI display scaling settings are used. uNmINeD will not render past a certain (small) square boundary, even if you have explored those sections of the world. As soon as I enabled “disable display scaling on high DPI” in the Compatibility tab in the Right-click-Properties window, the problem was resolved.
Relevant info:
– I was testing on Realistic Terrain Generation
– Windows 8.1
– Resolution: 3840×2160 w/ 150% display scaling
Not sure where to say this, but how can I fix the program from crashing?
Using Windows 7 64x
On startup, I get this error:
System.NullReferenceException: Object reference not set to an instance of an object.
at Unmined.Core.Render.Satellite.SimpleBlockRenderer.WithTint(RgbColor color)
at Unmined.Core.Defaults.DefaultBlockRenderer.Create()
at Unmined.Core.Instance.UnminedInstance.Initialize()
at Unmined.WpfApp.UnminedBootstrapper.OnStartup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Testing on Windows 10 and Minecraft 1.9 Pre-Release 2. I keep getting “Unhandled exception. Details are saved to crashlog.txt.” whenever I try to start the program. I have used previous versions on snapshots and modded maps without issue. Now it doesn’t work at all. Are there any ways to fix this, or will I have to wait until the full update drops later this week?
It seems to show a transparency overlay (grey/white checkerboard). Starting from top layer 15 and up, all blocks at and below the defined layer is shown as expected. Where is this information?
Trying to browse to my saves folder, which is not in the normal location, but is in %AppData% (ok, it’s under .technic). As the AppData folder is hidden, you can’t browse there. Can you allow direct input of the saves path?
I know there are tools out there that create maps based on the world seed, but that are renderers that render even the unexplored areas, and that takes the thrill of exploring.
I don’t understand what could be political about a minecraft world? There are no countries. Or how would those borders be defined? Or do you mean just a map detailing the biome areas and borders with a flat colour?
The following command works on windows, but not on linux:
unmined-cli image render “–area=r(0,0,100,100)” –world=”world” –output=”output.png”
The server is a spigot-server v1.14.3 running at ubuntu 14.04.
Error message:
[19:57:49 INF] () uNmINeD command line interface v0.12.6-dev
[19:57:49 INF] () Platform: .NETCoreApp,Version=v2.2, 64 bit: True, little endian: True
[19:57:49 INF] (Image) Input world path: /opt/spigot/world
Unhandled Exception: System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(ReadOnlySpan`1 str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(ReadOnlySpan`1 s, NumberStyles style, NumberFormatInfo info)
at Unmined.Cmd.ParsingTools.TryParseArea(String areaStr, RegionRect& regionRect) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\ParsingTools.cs:line 15
at Unmined.Cmd.Image.ImageRenderer.Run() in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Image\ImageRenderer.cs:line 49
at Unmined.Cmd.Image.ImageModule.c.b__2_0(ImageRendererOptions opts) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Image\ImageModule.cs:line 21
at Unmined.Cmd.Program.Main(String[] args) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Program.cs:line 20
Aborted (SIGABRT)
I would probably focus on the ‘Image export’ functionality as the next first priority. : )
Btw. Keep up the good work. This is my so-far favourite map illustration tool : )
FYI, if you set the top layer filter to 14 or lower then nothing is shown on the map. It seems to show a transparency overlay (grey/white checkerboard). Starting from top layer 15 and up, all blocks at and below the defined layer is shown as expected. uNmINeD.0.5.302dev, MC 1.8.1-pre2
Thank you for reporting this!
ESTARÍA GENIAL QUE SEÑALE LA POSICIÓN DE JUGADOR, COMO LO HACIA LA VERSIÓN ANTIGUA; POR LO DEMÁS ESTA GENIAL Y ES MUY SENCILLO SU MANEJO …FELICITACIONES A SUS CREADORES.
Hi,
I’d like to port it for headless use on Linux (guess I’ll have to use Mono, then), please make the github release a priority ;)
Awesome software, thanks!
count
Hey, wasn’t able to find an official channel for bug reports, so I’ll share what I found here.
It would appear that the program has an issue when high DPI display scaling settings are used. uNmINeD will not render past a certain (small) square boundary, even if you have explored those sections of the world. As soon as I enabled “disable display scaling on high DPI” in the Compatibility tab in the Right-click-Properties window, the problem was resolved.
Relevant info:
– I was testing on Realistic Terrain Generation
– Windows 8.1
– Resolution: 3840×2160 w/ 150% display scaling
Hi, thank you for reporting, it will be fixed.
I don’t see the compatibility tab you’re referring to. Where is it?
Not sure where to say this, but how can I fix the program from crashing?
Using Windows 7 64x
On startup, I get this error:
System.NullReferenceException: Object reference not set to an instance of an object.
at Unmined.Core.Render.Satellite.SimpleBlockRenderer.WithTint(RgbColor color)
at Unmined.Core.Defaults.DefaultBlockRenderer.Create()
at Unmined.Core.Instance.UnminedInstance.Initialize()
at Unmined.WpfApp.UnminedBootstrapper.OnStartup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Testing on Windows 10 and Minecraft 1.9 Pre-Release 2. I keep getting “Unhandled exception. Details are saved to crashlog.txt.” whenever I try to start the program. I have used previous versions on snapshots and modded maps without issue. Now it doesn’t work at all. Are there any ways to fix this, or will I have to wait until the full update drops later this week?
It seems to show a transparency overlay (grey/white checkerboard). Starting from top layer 15 and up, all blocks at and below the defined layer is shown as expected. Where is this information?
Trying to browse to my saves folder, which is not in the normal location, but is in %AppData% (ok, it’s under .technic). As the AppData folder is hidden, you can’t browse there. Can you allow direct input of the saves path?
I’d love to be able to make a political map.
I know there are tools out there that create maps based on the world seed, but that are renderers that render even the unexplored areas, and that takes the thrill of exploring.
I don’t understand what could be political about a minecraft world? There are no countries. Or how would those borders be defined? Or do you mean just a map detailing the biome areas and borders with a flat colour?
Please Update with new blocks. Looks dull
Add blocks like: “Colours”
Stained Glass, Clay, Wood “All Types”, Nether Blocks, Wool, leaves, dirts……..
You get the idea. Looks basic the way it looks. Other then that….Amazing. Should show light in the night.
You keep updating block colours and this is one awesome program! O one more thing….The boarder around the image is unnecessary. Just remove it please.
Hello! Any chance we could please get the image export fixed for 1.10.2 worlds please!
I have made a report including the crash report in the forums;
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1263598-unmined-2d-mapper?comment=378
how ia can filter a modded block, i tryed put “grimpack:grave” but not works.
Please help.
It is possible a version of Unmined for minecraft 1.13 in windows xp? Please, tell me yes. Great Job! The best Mapviewer!
The following command works on windows, but not on linux:
unmined-cli image render “–area=r(0,0,100,100)” –world=”world” –output=”output.png”
The server is a spigot-server v1.14.3 running at ubuntu 14.04.
Error message:
[19:57:49 INF] () uNmINeD command line interface v0.12.6-dev
[19:57:49 INF] () Platform: .NETCoreApp,Version=v2.2, 64 bit: True, little endian: True
[19:57:49 INF] (Image) Input world path: /opt/spigot/world
Unhandled Exception: System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(ReadOnlySpan`1 str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(ReadOnlySpan`1 s, NumberStyles style, NumberFormatInfo info)
at Unmined.Cmd.ParsingTools.TryParseArea(String areaStr, RegionRect& regionRect) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\ParsingTools.cs:line 15
at Unmined.Cmd.Image.ImageRenderer.Run() in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Image\ImageRenderer.cs:line 49
at Unmined.Cmd.Image.ImageModule.c.b__2_0(ImageRendererOptions opts) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Image\ImageModule.cs:line 21
at Unmined.Cmd.Program.Main(String[] args) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Program.cs:line 20
Aborted (SIGABRT)
Sorry, i meant when area is set to with a negative number, like this:
–area=r(-100,-100,100,100)
When x and z are zero or a positive number (like my first comment), it works on both linux and windows.