Category Archives: Uncategorized

Work in progress

Here is a screenshot of the upcoming release. Some of the new features are: zoom out, new rendering engine, customizable blocks and colors, transparent blocks, biomes, image and data cache, fast google maps generator. Supports Minecraft Launcher, MultiMC, Forge mods and Metadump,

uNmINeD.2016-03-01

Progress report

Sorry for the long time without a release. I haven’t had so much time for coding uNmINeD the last few months, but I have finished many features like zoom-out, caching, Forge integration (with MetaDump), and a more configurable renderer. I’m in a middle of doing some refactoring now, and porting the project to Visual Studio 2015, after that I will make a release.

Unmined 0.6.2dev

New uNmINeD .NET preview version is available for Minecraft up to 1.8.x (download).

Changes:

  • Added chunk data optimization (faster operation, low memory usage)
  • Added fast slicer
  • Added image export (PNG)
  • Added Buildcraft blocks (Minecraft 1.7+)
  • Refactoring and bugfixes
  • Many functions were available in previous preview versions are temporarily removed

uNmINeD.0.6.2dev

.NET or Java?

I have started to port uNmINeD to C#/.NET because I can’t get rid of Delphi internal compiler errors when using generic classes. Java is also an option, but I have to work in C# from now and I want to do some experimenting. Java would be a better choice because it’s available on MacOS and Linux, and Minecraft itself is also written in Java. Hmm.

Unmined should be developed in...

  • C#/.NET (30%, 29 Votes)
  • Java (70%, 69 Votes)

Total Voters: 98

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Voting time

I need some feedback about the dev release. Please download the latest version and vote, thanks!

Updating speed of dev release on my machine is...

  • 0-49 chunks/second (11%, 4 Votes)
  • 50-99 chunks/second (29%, 11 Votes)
  • 100-199 chunks/second (26%, 10 Votes)
  • 200-299 chunks/second (11%, 4 Votes)
  • 300+ chunks/second (24%, 9 Votes)
  • freezes / doesn't work (0%, 0 Votes)

Total Voters: 38

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Work in progress

Mods have a default block ID range, but actual block IDs for specific worlds may vary based upon other installed mods and configuration settings. Unmined will able to read block IDs from mod configuration files and will have an easy tool for setting up block IDs manually: